A generic roguelike following the Python 3/libtcod tutorial
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DateCommit messageAuthorFiles+-
2018-08-11 19:23Fix a few issuesMaugrift3+6-5
2018-08-11 17:49Split build scripts and fix importsMaugrift6+39-19
2018-08-11 15:02Add 3 new runesMaugrift3+207-16
2018-08-10 23:12Show detrimental enchantments with a negative modifierMaugrift3+12-3
2018-08-10 22:56Color code attack/use messagesMaugrift5+21-14
2018-08-10 22:28Fix inventory menuMaugrift5+63-51
2018-08-09 22:13Improve inventory UIMaugrift5+73-44
2018-08-09 15:14Make damage vary slightlyMaugrift2+21-11
2018-08-08 04:28Change license to GPLv3Maugrift1+621-22
2018-08-08 03:47Add GitHub issues link to the READMEMaugrift1+1-1
2018-08-08 03:46Update README.mdMaugrift1+127-4
2018-08-08 02:27Set up project for Windows distribution with PyInstallerMaugrift14+56-44
2018-08-08 01:26Save options to jsonMaugrift2+25-8
2018-08-08 00:51Require pressing escape twice to close the gameMaugrift1+6-1
2018-08-08 00:47Balance the gameMaugrift6+177-77
2018-08-07 17:53Add multi-level areasMaugrift10+298-88
2018-08-04 22:11Add item combining and enchantmentsMaugrift5+255-62
2018-08-04 16:05Add temporary status effectsMaugrift8+147-43
2018-08-04 00:08Replace dictionary unpacking with update()Maugrift2+9-9
2018-08-03 22:08Reduce redundancy in entity generationMaugrift3+143-191
2018-08-03 18:47Improve AI with LOS checks and a chase counterMaugrift3+64-33
2018-08-03 17:59Dynamically define entity component fieldsMaugrift3+24-41
2018-08-03 13:39Implement a keyboard look actionMaugrift3+63-37
2018-08-03 13:05Add inventory shortcutsMaugrift2+25-8
2018-08-03 12:52Display name of scheme when switched toMaugrift3+31-40
2018-08-03 03:02Add more weapons and add hit chancesMaugrift8+165-47
2018-08-02 22:59Implement equipment (tutorial part 13)Maugrift12+211-50
2018-08-01 21:46Implement in-game switching of color and input schemesMaugrift3+50-9
2018-08-01 21:09Add new runes and enemiesMaugrift4+276-69
2018-08-01 18:18Scale item and enemy density with dlevel (tutorial part 12)Maugrift1+42-14
2018-07-31 23:39Add multiple dungeon levels (tutorial part 11)Maugrift6+68-23
2018-07-31 17:49Implement throwing and targeting (tutorial part 9)Maugrift8+260-76
2018-07-31 05:36Implement more item functionality (tutorial part 8)Maugrift8+147-56
2018-07-17 22:01Add game state support to InputSchemeMaugrift3+110-65
2018-07-17 05:04Separate input schemesMaugrift2+86-63
2018-07-17 02:49Implement mouse hover inspectionMaugrift2+17-7
2018-07-17 02:20Add item generation and an inventory screen (tutorial part 8)Maugrift10+171-35
2018-07-16 01:00Add a fallback movement strategy for enemiesMaugrift1+20-6
2018-07-14 21:25Implement color schemesMaugrift6+123-48
2018-07-12 18:44Fix a grammatical error with mouse inspectMaugrift1+5-1
2018-07-12 01:21Add a UI (tutorial part 7)Maugrift6+169-68
2018-07-10 19:59Move list of tiles to an enumMaugrift2+31-23
2018-07-10 19:50Add a button to restart after deathMaugrift2+17-5
2018-07-10 19:34Implement features from tutorial part 6Maugrift11+383-131
2018-07-08 19:40Add a subtle gradient to the FOVMaugrift4+43-17
2018-07-08 19:05Use constants to make inputs more readableMaugrift3+39-31
2018-07-08 16:24Add enemies and game states (tutorial part 5)Maugrift6+131-30
2018-07-03 15:06Add instructions for running the game to README.mdMaugrift1+3-0
2018-07-03 13:28Implement a scrolling map and optimize renderingMaugrift2+39-38
2018-06-29 05:35Implement a directional field of viewMaugrift5+125-51
2018-06-28 16:09Ensure that entities are placed in open tilesMaugrift2+20-4
2018-06-23 04:36Implement field of view (tutorial step 4)Maugrift6+85-25
2018-06-22 03:54Implement a dungeon generator (tutorial part 3)Maugrift5+727-13
2018-06-20 23:11Improve handle_keys() and implement more movement schemesMaugrift1+45-14
2018-06-20 22:00Move .py files from root directory to a src packageMaugrift10+47-47
2018-06-20 21:34Add map from part 2Maugrift6+51-11
2018-06-20 19:42Add entities and render functions from part 2Maugrift4+48-10
2018-06-19 18:14Add a READMEMaugrift1+4-0
2018-06-19 17:39Initial commitMaugrift11+3259-0